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A basic implementation of flocking, inspired by Craig Reynolds' classic Boids simulation.
Renders a tree waving in the wind using a recursive tree structure and a particle system.
A simple particle system with mouse controls.
Wave your mouse to push particles.
Click and hold to attract particles.
If you release the mouse and wait, particles will shoot out randomly.
My name is Daniel Winkler.
I am interested in science, programming, and art.
In 2008 I graduated from the Austin Waldorf High School. I deferred enrollment at the University of Texas at Austin for a year, and worked as a programmer at Genetic Art Design, working with a 3D CNC Mill. During this time I saved up enough money to travel across Europe for a month.
In the fall of 2009 I began college as a freshmen at UT majoring in Computer Science. In fall of 2010 I worked for Mine-Control creating interactive art for museums. In the spring of 2011 I returned to UT, where I am currently enrolled.
I currently do freelance web development.